When fueled it converts feed water into steam at 165°C, matching the maximum temperature of the steam engine.

Boilers have 2 water connectors, allowing them to pass water through to other adjacent equipment, but only 1 steam connector for output. by Hannu » Thu Mar 21, 2019 7:18 am, Post This is the answer for this question. If not per boiler, per steam engine. Technically still have to worry about your miners, but if you have a sustained brownout, accumulators are only going to save you for a short time. The buffer chests are key. A single unit of coal (4MJ) fed into a boiler and then utilised in a steam engine will result in 4MJ of energy added to an electrical system. Burner inserters. (MK4 boilers should not be 2:1 with MK3 steam engines. When you then put more fuel in your boilers, your engines and steam pipes will be completely empty, so the boilers will try to fill them back up as fast as they possibly can, which means consuming fuel extremely quickly, like multiple coal per second. Each steam engine needs 0.5 boilers when running at full capacity. by BlakeMW » Wed Mar 20, 2019 4:38 pm, Post At this time, steam is actually water that is renamed when over 100 degrees. Coal is a resource found on the map. If i was running it at maximum power usage, how fast would it be eating coal in coal/sec? it doesn't tell you. Also build a tank to store steam as well. Factorio > General Discussions > Topic Details. The following formula can be used to find how long a fuel will last in a device: Burn time (s) = Fuel value (MJ) ÷ Energy consumption (MW) Trivia. Recommended using at most a half setup (20 boilers) and upgrading to solid fuel as soon as possible. It can make sense, in a way. Despite your math, I don’t generally have problems feeding 40 boilers with 2 pumps and 1 yellow belt supplying the coal. Controls for how long the boiler will show the fire and fire_glow after the energy source runs out of energy. A big attack vs laser turrets can brown out your system, cause your coal inserters to slow down, and boilers to go full burn - then they're empty, can't feed themselves, and the whole factory's shut down.

Otherwise, if 1 liter of steam doesn't weight 1 kg, where boiler loses other 27 liters of water it uses? I don't have the right numbers in my head, so i will use arbitrary numbers. Boilers went from consuming 780kW to consuming 3.6MW, and Steam Engines went from 510kW to 900kW. Just pump more from underground and feed the tech with pipe network and build the most glorious magic smoke pipe network spaghetti megabase, of course! ↳   Mechanical Throughput Magic (circuit-free), ↳   Frequently Suggested / Link Collections. What he actually achieves by adding more boilers is having a coal buffer, highly inefficient that is.

Note that fire and fire_glow alpha is set to the light intensity of the energy source, so 0 light intensity means the fire is invisible. By using our Services or clicking I agree, you agree to our use of cookies. For burner energy sources, the light intensity will reach zero rather quickly after the boiler runs out of fuel, effectively capping the time that fire and fire_glow will be shown after the boiler runs out of fuel. This page was last edited on 21 October 2020, at 09:07. So I go look at my boilers and they are out of fuel. by Koub » Wed Mar 06, 2019 7:53 pm, Post The boilers will eat a ton of coal until they're full of steam again. is that how much fuel it needs to run? If your supply is less than 2x your demand, it's probably a good idea to build up your power before your next project.Cheers! Since we're on the subject, is it wasteful to switch to solid fuel? The steam engines had their power output doubled in 0.15, so a single engine will consumes 2x as much coal and produce 2x as much power. Also, water supply might be relevant too. by weaknespase » Thu Mar 07, 2019 8:36 pm, Post Rinse and repeat until you have enough electricity to meet your peak demand. The rest is freedom of balancing. However, on maps that are unlimited size along with the interest to make outposts to ferry in more coal, and even if someone plays with very high resources, it seems that coal is still in plentiful supply. It can also be found inside huge rocks. i am not wasting coal on anything besides plastic and grenades (for research). !I'm as lost as you are.OK, seriously, though:You're right. Might have to cut power to the base to fuel the coal miners. Of course, feel free to correct if there are mistakes. +1 for not everything needs to have perfect ratios. (It should be more among the 1.93 KJ/(kg*K)). by leadraven » Wed Mar 20, 2019 6:50 am, Post Type: uint32 Controls for how long the boiler will show the fire and fire_glow after the energy source runs out of energy. I'm investigating ratios at which coal and oil are distributed between production (science packs, weaponry, building components) and burning (boilers, furnaces). Heh, and use "smoke filters" to capture it from the air for logistics? You probably just need more coal miners and red belts or just switch to Nuclear reactors! Boilers eat up lots of coal. Coal has 4 MJ, so lasts about 2.22 seconds at full steam (Ha) and thus you can determine how long X coal lasts in a saturated power system. I have tried a lot. See this post and follow ups. After that they'll go back to normal rates. Press J to jump to the feed. It can discharge very fast and is a much denser energy storage option compared to accumulators. There is no added value to keep voluntarily an irrational ratio just to prevent people from achieving the perfect ratio build. by BlueTemplar » Thu Mar 21, 2019 10:46 am, Post burning_cooldown.

I suspect OP is feeding coal into boilers manually. A big attack vs laser turrets can brown out your system, cause your coal inserters to slow down, and boilers to go full burn - then they're empty, can't feed themselves, and the whole factory's shut down. what's the temperature of the steam output? I'm also not a fan of perfect ratios.

Version: 0.15.1 Date: 06. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I usually start out with a pretty large steam setup - remember the ratio- 1 pump, 20 boilers, 40 engines.

One steam engine consumes 900kW of energy stored in steam, so each boiler can supply 2 steam engines: 1.8MW ÷ 0.9MW = 2.

Anyone know how to calculate maximum speed of fuel usage by a steam boiler? Less efficient, but they'll never run out of power unless you're out of coal anyway, and you can start your insurance against brownouts from the very start of the game. So if you're fueling your boilers with a yellow belt of coal, you can only produce a maximum of (13.33 * 4 = ) 53.3MW. Inserters can place (fuel) items into boilers, but can also remove items from them.

by SirSmuggler » Thu Mar 21, 2019 8:44 am, Post So if my choosen numbers would be correct a boiler MK2 would need 1 coal every 4 seconds or 0.25 coal/sec. It is used as fuel in burner machines and boilers.

If both are full, but your electric needs still aren't satisfied, then you don't have enough engines. OnlineOne.

by Ranakastrasz » Tue Mar 05, 2019 10:05 pm, Post Post Cookies help us deliver our Services. I suspect OP is feeding coal into boilers manually. If your boiler runs out of fuel, it will stop producing steam, but the engines won't stop (and cause a blackout) until they've consumed all of the existing steam that's left in the system. New comments cannot be posted and votes cannot be cast. Boilers are now fast-replaceable with pipes. As described here , I believe a single entity would unify all aspects of improving steam power--both coal and nuclear--and that it's likely now or never (adding closed-loop later with a 3rd steam generator and new behavior would be hard to justify).

It costs 30kJ energy to heat 1 unit of water to steam at 165°C, so one boiler will produce 60 steam per second.

It is also a component in several weapons (such as grenades) and plastic bars. I like to run 20 boilers on each side of a red belt. Another thing to do is to power the miners off a separate power network. A solid coal belt to the boilers is the highest priority. by BlueTemplar » Thu Mar 07, 2019 8:12 pm, Post the more your engines need to run the more fuel is consumed. They work fast enough to keep the boilers filled and when you have a power failure (more power needed then produced), your burner inserters will keep working. Table with the following mandatory members: Type: table

Post your ideas and suggestions how to improve the game. Also, you'll need accumulator arrays - even if you don't have any solar. You probably draining high amounts of power for your current setup. Type: uint32 I have a steam powered power plant in following ratio: 2 water pumps 40 boilers 80 steam engines. This prototype inherits all the properties from Prototype/EntityWithHealth. by BlueTemplar » Thu Mar 21, 2019 10:04 am, Post nope, not wasteful. So, when I put in more fuel, it is consumed at a ridiculous rate. by BlueTemplar » Thu Mar 21, 2019 9:56 am, Post is that per minute? 24 miners can provide a full yellow belt of coal which can supply a 53MW plant. Once you hit around 40 MW+ you'll need over 24 coal miners for power alone. by mrvn » Thu Mar 21, 2019 12:23 pm, Post Why: demand spike accommodation. one assumes 165C (it is) but again, that's not listed. This thread is totally disrailed, but eh. Also, a single offshore pump can only feed 20 boilers, so even if you upgrade to red belts you won't get more than 80MW unless you use another pump. Steam Engine capacity is 100-200 L corresponding to 3.33..-6.67.. seconds at 30L/s consumption, ↳   Mechanical Throughput Magic (circuit-free), ↳   Frequently Suggested / Link Collections. This is a list of all items usable as fuel in burner devices, ordered by fuel value: (1) For the purposes of in-game speed display, the game assumes 1 tile = 1 meter. Boilers have 2 water connectors, allowing them to pass water through to other adjacent equipment, but only 1 steam connector for output.

Post I just gave you one. I think i should make a mod which turns all liquids into different kinds of incompressible magic smoke. Factory power demand tends to fluctuate, the fuel and water entering the poweplant has to meet the. As for the rest, Lets see A boiler consumes 1.8 Megawatts with 100% efficiency. by weaknespase » Thu Mar 07, 2019 8:24 pm, Post I keep a coal buffer backup in a series of chests, in case coal supply dries up or gets shut down somehow, the boilers keep going. All rights reserved. Since Watt = Joule per second, generating 4MW of power uses 1 coal per second. by Koub » Wed Mar 20, 2019 1:58 pm, Post Español - Latinoamérica (Spanish - Latin America). That way, if you brownout your main network, the miners don't slow down and cause a cascading failure. Alien water of Factorio is also bothering me from the beginning. by Amarula » Thu Mar 21, 2019 2:04 pm, Powered by phpBB® Forum Software © phpBB Limited. And then you have a solid rocket fuel production for rockets and rocket trains. Instead of the boilers getting half the energy of the coal, now the boilers get 100% of the energy, but coal only has half as much as it did in the last update.

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